Update 2.0


Illagus 2.0 is out now! Check out the changes below (I might have missed some). I hope you enjoy the update. If there are any issues/bugs/suggestions I would love to hear them.

Illagus 2.0 Update Notes/Changes:

  • Removed: No longer able to play multiple characters in the same run
  • New: Character Selection with Unlockable Characters
  • Ranger is now unlockable
  • New Character: Bard, Summon and control creatures with music to do the heavy work for you
  • New Character: Crystalmancer, a mage with the ability to create (unstable) exploding crystals
  • New Character: Outsider, a melee specialist with very low life, but high movement speed and attack speed
  • New Artifacts and Items and shops to go with the new playable characters
  • All Playable characters and almost all enemies have had balance changes done to them in some way, shape or form.
  • Improved monster and item placement
  • New Environments: The Jungle and The Ship.
  • Survive in the Jungle, a difficult environment that may be impossible to find back if you leave.
  • Reach the Ship and survive the final onslaught to get of the island.
  • New enemies, elites and bosses
  • New: Quests! Unlock and discover the quest fairies. Complete their quests and they will help you in your next run
  • New Room Type: Help a person in need and choose a reward best suited to your needs
  • New Room Type: Clear an entire room without getting hit and earn a powerful crystal item
  • New interactable: Some shops will provide the option to pay for a reroll of the items that are offered
  • New interactable: Sacrifice a part of your gold for a chance at a random reward (or nothing at all)
  • New Basic Tutorial Screen, visible when you start a new game
  • Changed some room percentages so more interesting rooms should appear more often
  • Updated the danger indicator used by some enemies
  • Buffed healing potions to make them more rewarding
  • Removed some unnecessary items/artifacts
  • Slightly increased the melee hitbox for melee characters
  • Increased the arrow speed for the playable ranger.
  • Minor Improvement to the text signs that you can come across to improve readability
  • Hover over your equipped artifacts to get information as to what they do/provide.
  • Slime enemies should overlap less often when spawned from a bigger slime

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