Patch 2.3.5 - Movement update


Welcome to patch 2.3.5. This is a small update in addition to the last 2.3 update.

  • Free vertical movement

    Illagus is/was designed with "lane" based vertical movement in mind. However for many players this was confusing and some just didn't like it. Therefore I have decided to give you the option to change between the lane based movement and completely free movement with the press of the <TAB> key. Keep in mind that since the game isn't designed with free vertical movement in mind that it might be a bit weird at times. Also the free movement makes the game slightly more difficult since it is slower than the near instant vertical movement of the lane system, but since you can change between the two at any time, I hope it'll be to your liking.

  • Toggle Blood Effects

    Multiple players have requested for this option to be added to the game. I wanted to add it to the last release but couldn't get it done in time so here it is. Look for it in the options menu.

  • Bad luck protection

    I have also added some very minor bad luck protection to the game. If you have below a set number of artifacts after you beat level 25 or 50, you'll receive an additional artifact. This is to help some very unlucky players that might otherwise fall too far behind in power levels.

  • Bugfixes/Changes
    • Improved the cpu load for the particle systems
    • Increased the health on the shield goblins
    • Slightly reduced the archer's light attack speed
    • Fixed a bug where progress through the caves would sometimes be impossible
    • Fixed a bug with the lighting in the dark
    • Fixed a bug with depth sorting
    • Fixed a bug where portals could bug out in the caves
    • Fixed a bug where certain artifacts upgrade weren't applying as expected

I hope you'll like the new additions/changes to the game. Expect a full update with new content some time next month.

~Snowleaps

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