Update 2.1 - Rising Ash


Welcome to the illagus 2.1 - Rising Ash update. This update includes multiple new mechanics and changes with the main goal of providing more player choice and run to run variety. 

Travel to the lands of Ash and make difficult choices that can shape the entire rest of your run. Gain strong powers, fight new elites and bosses, defeat infused enemies to claim their power and gain boons not available anywhere else.

Full Patch notes and changes:

  • New Mechanic: Ashlands - Enter the Ashlands through a dark portal that can appear after your first few initial runs.
  • New Mechanic: Infusion - Defeat infused enemies and temporarily steal this power for yourself
  • New Elite and Bossfights: Travel to the Ashlands to fight new fiery foes and enter the mysterious dark dimension to discover a new foe that has made it it's home
  • New ???: Shopkeepers have feelings too you know, maybe stop hitting them before you regret it.
  • New Artifacts: A whole array of new artifacts have been added to the game, almost double the previous amount. From chaining explosions to smacking enemies with your pile of gold, many things are now possible that can change the way you play
  • New Cursed Artifacts: These artifacts are not like the ones you know, while being very powerful, they have a serious downside. They can only be picked up by choice and pose a risk to your run, be careful
  • New introduction: A short lore introduction has been added to the game for new players


  • Active items now give a brief description of their function on pickup, pay attention so you don't get surprised
  • New music to accompany the new areas and fights
  • All item and artifact drop rates have been redistributed and generally increased to improve player agency and give more opportunity for choice and discovery
  • General improvements to audio quality
  • Improved quality of text in both readability and flow
  • Changed Shop Item descriptions to offer more clarity in what you are potentially buying
  • From this point forward your saves should remain compatible with any future updates
  • Fixed multiple bugs with older artifacts that weren't functioning to their planned potential

I know some of you have been waiting a long time for this update, hopefully this is the first and last time that it will take this long to release an update. The current goal is to release at least 1 more update before the end of the year. Thank you all for reading and playing and have a wonderful day!

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